

– What aspect of physics simulations do you find most interesting? – What is the most appealing part of this opportunity? Interested? This position has been filled. The new version will be available for Windows, Mac, and Linux. It’s more than a game it’s a way of experiencing and learning about reality in a way that’s never been done before. Universe Sandbox is our core product that lets the user explore and learn about our amazing universe while creating and destroying on a scale they’ve never before imagined. We’re based in Seattle, Washington, USA, but the team has members in Montana, Germany, and Denmark.
UNIVERSE SANDBOX 2 STEAM KEY GIVEAWAY SIMULATOR
Giant Army is the company behind Universe Sandbox, a space simulator that’s sold hundreds of thousands of copies on Steam. Ability to meet in person at least once a week in the Capitol Hill neighborhood of Seattle, WA.Experience with rigid body physics systems like: PhysX, Jitter, or Bullet.Interest in helping change the way the world perceives our universe and fragile planet.Love watching slow motion videos of collisions and explosions.Join a talented team and let’s make something amazing that’s never been created before. Our continuing goal is to make the easiest and most captivating way to learn about the universe through real-time interaction, creation, and destruction… while keeping the simulation representative and true to our best understanding of reality. You will oversee the integration of existing collision physics analytical and numerical solutions into one system that smoothly transitions between the handling of various cases, making sure that edge cases are accounted for. We want to create a system that will handle the Moon colliding with the Earth, the Earth colliding with Jupiter, Jupiter colliding with another gas giant, and something that works when a user decides to spawn a black hole inside of a moon. The collision system will need to work with variable numbers of spawned bodies and particles with smooth transitions between all states. We are creating a robust, real time model for collisions of objects at all scales – asteroids, planets, moons, and stars (and smaller human sized objects) that works at wide range of time steps (including super slow motion).

You’ll be working with the creator of Universe Sandbox, our astronomer, the core game architect, the developer of our gravity integrator and smooth particle hydrodynamics tech, and aiding our graphics programmer.

We’re looking for a enthusiastic physics programmer interested in developing a system for handling planetary collisions (and collisions at other scales of objects) for the upcoming sequel to Universe Sandbox. This is a contract position, but has the potential to become more permanent. We are always looking for more help from the right candidates. If this still sounds like an ideal job for you, please reach out.
